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potato_hamster said:

In your opinion, it's not broken. In my opinion it is. See that's the things about subjective opinions regarding game design. The greatness of game design isn't an objective thing, and is typically determined by the amount of joy that is obtained because of that design, which is as subjective as it gets.

Let's take Trico's AI in The Last Guardian for example. Trico will misinterpret what you have to say and will make mistakes, and sometimes not listen to your orders or ignore it all together. It is apprently designed that way, and as the game goes on and your supposed "bond" with Trico increases, he listens to the user more and more, but then will still totally ignore you on occasion, or do the opposite of what you ordered. It reaches a point where you actually do not know if Trico's AI is buggy, or if the game's designers programmed to work that way and it's working exactly as intended. Some people say the AI for Trico is flawed, broken etc. because what kind of AI doesn't actually do what you ask it to do? Others say that the AI for Trico is some of the most realistic and thought provoking they've ever seen in a video game, and the fact that Trico was frustrating them the same way their household pets would was adding to their experience. Who is right? Both of them, of course. It's subjective.

But I dare you to find me a review for the Last Guardian that give that game a "not great" score that doesn't mention Trico's AI as a detractor, even though it might be working exactly as it was designed. Just because it was designed a certain way, and just because it's working exactly as it was designed doesn't mean it makes the game objectively better. It doesn't mean it makes the game any more fun.

No dude broken is not subjective broken is when something doesn't work like it should do, Trico's Ai maybe broken if it doesn't work as intended (haven't played the game so can't speak on it) but the durability works how it should in BOTW these are 2 wildly differently scenarios. It's like if you complained in a FPS like Halo you can only carry 2 weapons at a time while another one like Half-life 2 you can carry all of them and declared Halo broken when it's not, the design works as intended you may not like the design or prefer another type of design but that doesn't mean it's broken and it's not a subjective matter either.