Hiku said:
Goodnightmoon said:
Just after that he says "or tweaked a little bit so they break less" no he doesn't hate the system, otherways he would not be given the game almost a 10.
The thing about the mindset was already explained to you with the Dark Souls example, is fine if you don't like it, but there is a right mindset to play those games, if you play them wrong you gonna hate them for sure, but that's your choice, he didn't loved the system but clearly didn't really disliked it nearly as much as Jim claimed (he made it sound like a gamebreaking issue which is ridiculous), and certainly, he didn't hated it, he just prefer other systems and that's fine.
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I never labeled his opinion of it as hate. I even pointed out exactly what I was refering to. I specifically talked about having a problem with it. Because those were your choice of words in the quote I replied to. "the problem is to play the game with the wrong mindset. "
Joe has a problem with it. To the point where he said he "wishes it wasn't in the game". It's safe to deduce that this means he didn't like it. Just how much he disliked it is not for me to determine. Nor did I try to do so at any point.
The Souls game example I already replied to. But either way, it doesn't explain your statement. Because you made a generalized claim. To water down the issues anyone may have with the system to them simply having the "wrong mindset" is very presumptous. That's attempting to delegitimize proper critique as nothing more than an error of the player.
Someone who has given a game mechanic a fair chance, understood and analyzed it with the proper mindset, can still have problems with things that you or I don't have a problem with. That's just how different taste works.
It doesn't sound like he hated it as much as Jim Sterling, no. But that's not what I was saying. I was saying that I can understand some people having legitimate problems with just about any game mechanic, including this one. And your comment suggested that this is not the case, and as long as everyone approached it with the right mindset, there's no problem. But that's not how different taste works.
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Some people can have legitimate problems with the system, of course they can, in my opinion most problems comes from going with a wrong mindset, hoping the game plays like a totally different game insted of adapting to its style of gameplay, however, no, I wouldn't say every problem everyone has with the system is their fault, it doesn't, the balance of the system is not in the sweet spot for everyone, some think it should be less punishing, and while I disagree because to me worked perfectly, I can totally see why some people can have some problems with it, and there is some room from improvement too, in fact, if they balanced the game in a way the weapons last twice as they do I think less people would have problems adapting to this sytem and the game would still mantain its particular style.
Then there is of course the possibility that you just hated this kind of systems with all your soul, which is fine too, but I think it would be too arrogant from those to call it bad design, because it can be perfectly argued why it isn't, if you want to get attached to weapons on a game that clearly doesn't want you to get attached to them, its kind of your fault, that doesn't mean you don't have reasons to dislike it, but is not really the games problem.