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thismeintiel said:
Veknoid_Outcast said:

Correct me if I'm wrong, but what you're saying is that certain games, by virtue of their technical prowess, should have a score ceiling and a score floor?

A technical marvel like Uncharted can't get a score below 6 and a game like Breath of the Wild, with technical hiccups, can't get a score above 9? That's fine for you, but a lot of fans and critics don't think that way. Resolution, lighting, physics, and draw distance might just be a small part of the equation for them.

I know, for me, a game is much, much more than the sum of its technical specs.

Good for you.  However, without those be taken into account, the rating means jackshit in the end.  And really, no one has the right to get mad over them, because then the game is only being reviewed on fun factor alone, which is 100% subjective.  If you get mad over a "fun score" then you are just being a whiner.  But, hey, if something like Deadly Premonition is the same fun factor as BOTW for some reviewers, so both get a 9 or 10, then by all means I will now accept them to be the same quality of game.

"Fun" is what a game is supposed to be though, I don't care if uncharted 4 was a technical masterpiece, if the game design sucked then it should get a 4/10.  There is no exceptions to poor game design.  Remember a review doesn't start at 10 and go down, it starts at 0 and goes up.  But unlike a test, a game can earn points in anyway a reviewer sees fit.  A 10 doesn't mean a flawless game, it just means that whatever flaws the game has is over shadowed by whatever the game does right.  



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