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Hiku said:

They can't enjoy it because of their preferences, not their mindset in the situations I'm talking about. Trying to like it is the correct mindset.
And Joe tried to like it, and he even thought about (and gave example of) what would make him enjoy this system more, such as weapons not breaking as easily. Or having specific weapons (like the Master Sword) that never break.
The person who initially said that the only problem with weapon deteriation in Zelda is people playing with the wrong mindset should know that Joe wanted to enjoy it, since he mentioned other very specific details of the review.

Preference is a part of the mindset, someone can try to like something but can't shake off bad habits or just want to play in one particular way it's still a wrong mindset to employ, what you're describing with Joe is him accepting and respecting the limits placed upon him by the design.

The original poster has a point as the game would need an overhaul design to balance unbreakable weapons as many are heavily abusasble in situations which would mean restrcting access to more powerful gear, you eventually learn to manage your gear like resources and how to approach the game, this is when you start to have the optimal mindset as the weapons are never meant to be a permanent thing and even then the game allows some deviation to this with the unique champion gear which can be replaced.