mountaindewslave said:
ehhh, Dark Souls is hardly the most demanding game out there in terms of graphics/power. It is not particularly expansive in scenery at any one time in terms of line of sight and things going on in screen. assuming the Switch is in between the power of the Wii U and Xbox One, Dark Souls I-III are totally possibly and could perform perfectly fine. if we were talking about something like GTA V in a moderate to high graphical mode? probably not. but Dark Souls? easily. Anyone saying otherwise is kidding themselves. Reminds me of people earlier on here (or was it GAF?) implying that Overwatch couldn't be optimized to perform well on the Switch. what nonsense. Its hardly more intense than a Splatoon like experience |
I wouldn't say it can't be done, but DS3 would definitely have to be adjusted in some way (either in stability or level of detail, hopefully the latter) considering that on Xbox One and PS4, the game is already pushing it a bit at 30fps. Check out Digital Foundry's look at Dragon Quest Heroes 2, which is on PS4 and Switch. The visuals are close, but it has to run at half the framerate to get the same game running, and if DS3 is already running at 30fps on PS4, then SOMETHING is going to have to give.
Obviously not all development is equal, and it could very well be that Square Enix ran into all manner of technical problems to get a comparable experience going, and that From Software may just pull off a properly opitimized version. I'm just saying that the deck is stacked against it, and hardcore DS fans probably wouldn't be willing to sacrifice a little fidelity for portability.








