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osed125 said:
MTZehvor said:

I do disagree with the feeling of overpoweredness, though. The powers you get from completing divine beasts and ancient arrows (which can one shot Lynels and active Guardians) are ludicrously overpowered.

Mipha's Grace has a very long cooldown, so I don't think is overpowered; there were time where I was revived during during a Lynel's fight just to die a minute later haha.

Daruk's protection only has 3 charges and a pretty long cool down as well; I usually had to burn my 3 charges during a single encounter, though that might be me just sucking at the game.

Revali's gale doesn't do anything for combat other than escape I guess.

The gerudo one (can't remember the name) was something I only use once or twice, this was my fault really; I didn't found any scenarios where it was super useful.

Oh man, you've gotta go back and try Urbosa's Fury out some more. It does like 25% damage to Lynels and puts them into a stun state for 5 or so seconds where you can get a ton of free hits in. It also does about 5% damage to Calamity Ganon and removes his invincibility for a few seconds in the final boss fight.

Daruk's Protection is mostly useful for Guardians. If you're close enough and block a laser, the hitbox on the laser will hit the Guardians as well. It's usually enough to kill a broken Guardian instantly and will do like 60% to a fully functioning one. Has a similar effect for Ganon's laser.