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MTZehvor said:

To my knowledge, Blood Moons only respawn enemies/refill the health bars of one (some poor soul had the final boss' health bar refill during the fight). Tougher enemies are just a factor of which areas you happen to visit. As a personal example, I did the Goron divine beast second and encountered some really difficult enemies along the way. When I did the Gerudo divine beast, I ran into almost exclusively cupcake enemies that I one or two shotted.

BotW definitely does let the player learn by doing, although I think the praise might be slightly misplaced. It's not so much that letting the player learn by doing is an extremely difficult concept to design, it's that very few games are willing to let the player fail and instead handhold the player into oblivion (something the Zelda series itself has been incredibly guilty of in recent 3D installments). So kudos to the dev team for being willing to let players fail.

I do disagree with the feeling of overpoweredness, though. The powers you get from completing divine beasts and ancient arrows (which can one shot Lynels and active Guardians) are ludicrously overpowered.

As you progress (I'm not sure how that's measured, but I imagine via main quests and/or health/stamina boosts) the game spawns increasingly difficult monsters. It's not merely a matter of where you are; they get progressively tougher and tougher, to the points where most everywhere I visit now includes Silver and Black mobs where I once never encountered them.