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Faelco said:
Nautilus said:

We dont know that.ZTD released on June, so that gives a bit less than a year to develop the collection that, lets be frank, is made up of a remaster of a VN which is as simple as it gets to develop(since 80% of the work is done, which is the writing, and the art is really "simple"), and the other part is a straight port.So the collection could very well have been made as response from the ZTD sales.Not to mention that this comes off after the franchise was supposedly "dead".Why waste extra resources on a stagnant franchise?

 

EDIT: ZTD release on June 28th 2016, the 999 remaster was officially announced with a voice sample on July 2nd 2016. ZTD success really was incredible and fast for them to launch the remaster and begin the voices recording in less than a week.. 

As I said, early pre-order numbers and everything in betwenn could have pushed for this get off pre-production or speeded it up.Not to mention that the 3rd July announcement was just about 999, and was supposedely only a port(and what I suppose just for Steam).Just later, in October, that became a remaster, bundled with VLR, and also comming to the PS4 and Vita, and also I assume has a physical version.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1