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Miyamotoo said:
Hynad said:


While looking for the few stuff that's left for me to do in the game (outside of the Korok nuts... I'm probably never going to bother finding them all. xD), I spent the last few days thinking about how they could push things further in the next game, or what they could tweak or add to what they acomplished in BOTW. If I could find some things that would be interesting, I am sure a team dedicated to game design can come up with some neat ideas. 


Yes, but point about Zelda is not just upgrade over previous Zelda game, if you look at 3D Zelda games you will see that going from FOoT to MM to WW to TP (only game that feels like upgrade over OoT) to SS, they are all very difrent, so I they will definatly make just ugprade over BotW. Maybe they could make something similar like going from OoT to MM, again open world Zelda similar to BotW but in some twisted and strange world with some new mehanics.

Well... No. They're not "all very different". Not in the way OoT was compared to what came before, and how BOTW is compared to what came before it. The titles you mentioned may not the same game, for sure, they had different world, stories and whatnot, but they all followed the same game design structure and formula that was started put in place in OoT. All the game were mostly refinement from one title to the next. They were not "all very different".

By saying they were not "all very different", I hope that you won't take it as a knock on them. Because I adore the Zelda series (as if this wasn't already clear). For some reason, I believe it is important to point that kind of things out when talking to you...