Mr Puggsly said:
But even if its easeir to develop for, the specs and what actually sells are the primary barrier. I don't think Wii and Wii U lost support because they were too difficult to develop for per se. If the demand was there, developers would practically remake a game just to support Wii. While Wii U lost support because games weren't selling well, not because difficulty of development. Look at X1, its easy enough to develop for given its very similar to PS4. But there are a lot of games skipping X1 because publishers don't believe it has an audience there, primarily Japanese games. |
Actually specs thing are similar to easy to develop thing, and those things are what makes devolpment easier for devs, but main point is instal base and popularity of platform.
Wii U losed support because terrible sales in its 1st year and point that Wii U actualy failed only after 1 year on market, Wii U actually had pretty strong 3rd party at launch, 3rd partys though that after Wii and Wii U will be huge succes, thats why some of them are now much more caution. But again platform that is easy for develop is very positive thing, some devs will definitely decide easier to make game for sucha platform than for platform that is hard to develop for.







