KBG29 said:
I definitly agree with the bolded. Especilly the fact that this thing can't even handle Zelda at 900p is pretty much a nail in the coffin for me. Nintendo just can not compete in the hardware business. I really wanted them to. I wanted Switch to be a device that could finally break us free from Android and iOSs stagnate reign on the mobile industry, but a lack of 4G, no apps, and underpowered hardware just can not be excused. All Switch has done, is left me wondering how great Mario Odyssey and Zelda would have looked if they were built for PS4/XBO, or a handheld built on current tech. I really want Nintendo games, and I want them to be at the same level of quality as the rest of the industry, not on par with stuff from consoles that released in 2005 and 2006. I still plan to get witch this holiday for Mario Odyssy, but I really hope, that at the least a Switch revision is not far in the future. |
I think arguments like this make absolutely no sense whatsoever! With the form factor of the WiiU I can understand people's gripes with it being underpowered. But neither the PS4 or XbOne are remotely portable in any shape or form... Saying that the Switch should have used better tech, from who and how much would this device have cost? The Switch runs UE4 a modern up to date engine that the other systems use as well.
Aonuma has stated that Zelda does not max out the Switch hardware, so it not reaching 1080p or not having vastly improved visuals probably has more to do with the game being a port than anything.