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Robert_Downey_Jr. said:
Mummelmann said:

There are always exceptions, but the 7th gen really kicked off the casual hardcore gaming scene for real. Collectibles, trophies and achievements have very little value from a game design perspective are often used as padding in games with poor writing, slouchy pacing or lacking core content.

One of my all time favorite action movies is from the early 2000's (Bourne Identity), but this is also around the time when almost all action movies started to want to become "smart", foregoing a lot of action, so despite the exception, it still marks the beginning of trends I don't really appreciate.

I definitely don't see the trophy connection.  Can't imagine those take long to program in and I never would have tried many hard modes if they weren't there.  It does make things more inclusive to have easier games, but there's an easy way around that.  It's called difficulty settings.  Then with trophies you can show if you're proud of beating a hard mode of a game as opposed to some people who just would beat the easy mode and not have the trophies.

They aren't much work. In my expereince an intern does them in a couple weeks. In fact it was one of my first tasks on the very first games I worked on during my first video game-related internship.