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onionberry said:
BraLoD said:
Welcome to Dark Souls.

It doesn't hold hands on any possible way.
It actually tries to screw you around every corner, lol.

Dark Souls is more like a modern castlevania with rpg elements, and yeah it doesn't hold your hand I agree with that. But every place feels like a level, not part of a big open world map.

Well, when you're just excluding every other example of similar systems because its not exactly like Breath of the Wild it becomes much easier to make it sound more special than it actually is. There have been dozens of games dating back to the 80's where side quests involve talking to someone and then trying to figure out how to do what they're asking for with no further clues all on your own. As many have said, a step by step guide through every single quest is a relatively new phenomena in video games.