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irstupid said:
SvennoJ said:

This weapon durability is still tolerable to being a big nuisance. Last night I had a whole streak of bow wielding and no weapon enemies, forcing me to dip into my good weapons which now all have a various yet unknown wear on them.

It doesn't help that the leveling system is kinda weird. Random wandering enemies only do 1 quarter dmg now, still need to be disposed of ofcourse. (Especially those annoying rock slinging octo things) While the camps have leveled up enemies that still one hit kill me (with 9 hearts and 22 armor) even a stray arrow from them is instant death. Using their weapons against them is not enough. Their weapons don't last a single fight against them, even with 2 attack buffs it takes too many hits to take them down and the weapon I just picked up breaks before the first fight with it is over.

So yeah now I occasionally have to get by with skeleton arms again and crap that lays around, hoping a chest will produce something good. The Yiga clan keeps teleporting in archers as well to dull my weapons. I don't have a problem (yet) getting by, but slowly my whole weapon inventory is getting more and more compromised. I'm currently in the Hateno region btw, finally unlocked the rest of the Skeika slate after 80 hours of game time, 52 shrines, 2 divine beasts, 144 Korok seeds (yet the dude sped off after spending 3)

Not sure what Nintendo was thinking with this weird enemy leveling system combined with them dropping weapons that don't even last 1 fight. Is the game simply outleveling me? Again, it's no problem yet, but I'm getting less and less incentivized to use stasis on objects or take on guardians as I simply feel I shouldn't risk my tools on such tomfoolery :/ And sure there's environmental dmg, but exploding barrels only do like 2% dmg now on the white ones.

Yea, the white ones do become strong. I tend to just avoid camps, because they at this point in the game for me are nothing more than just a random battle. I have better weapons than any chest will give me. At best it gives me some arrows, but most likely I will use at least 5 arrows in teh fight and thus come out even. But if I do have to fight them, they can be taken down in 10 or less swings easy enough if all you do is attack them head on with a decent weapon. Which 10 swings is no where near breaking a weapon.

I'm more interested in exploring new areas and doing puzzles, random quests versus taking out a random camp that only rewards me with an RNG chest.

I'm just relating my own experiences from last night. White one drops an 18 spear. I use that spear on the next white one, it broke before the fight was over. Again with the next one. They don't go down in 10 hits anymore. I have them stun locked for 30 hits or more with a spear. Even with my 54 two hander it's run up 2 hits, run up 2 hits knocking him around all over the place taking about 15 hits. All with barbarian armor with +2 attack.

I'm not throwing away weapons anymore, I ended up with free slots for the first time in the game, filled with a dmg 4 boku club, torch and pitch fork!

The game doesn't become more difficult since once you knock them down (just one tap with a lightning sword will do) it's just a matter of raining hits on them until they're dead. Sneak attack with dmg 60 doesn't even take half their health anymore. I wonder if there's an end to the enemy leveling as camps do indeed become a place to avoid at this rate. And I just had another blood moon, yay.

I've found a few Koroks close to camps (even on top of one skull) yet that's very rare so I guess it's fine to avoid them. It's just a shame they turned from being fun risk vs reward challenges to durability drains. It's no longer can I survive this, it's can I afford it... They drop gems, I'm swimming in rupees, can't buy weapons though.

It's probably fine again when I get to an originally tougher zone so the normal enemies drop decent weapons again. Hateno region is a bit borked atm.