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potato_hamster said:
irstupid said:

But that is hand holding. A gated off area, or some barrier limited you until you reach a certain point or get a certain item is teh game devs saying "Go here, now do this, ect"

It's just hidden behind "plot" It's what Zelda did for years. THey would have a dungeon/area be unessecable until you got a certain item, which was found in another dungeon. Thus you always went in a order they planned.

And yet. even in Breath of the Wild there are all kinds of things that are gated off until you reach a certain point or complete a certain quest. The Master Sword has been mentioned plenty, but there are abilities hidden behind beating the Devine Beasts that you can only face after completing a bunch of quests to unlock it. You can't even get off the Great Plateau without beating the srhines that unlock powers.

Zelda is still doing it.

You are really grasping at straws here. No one said that this game has no handholding, at all. A bit of handholding is necessary to teach the player the basics and get him used to the game. After the tutorial level, you are free to do what you want. The Master Sword is an optional story element. You don't need it, but if you want it, then you still need a prerequisite to attain it. The same with death mountain. You can't just walk up there without preperation.

The same as you can't see the ending of the game without beating Ganon first.



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