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irstupid said:
archer9234 said:

That is not my defination of hand holding. What I consider hand holding. Is when a game told you what to do. IE: Got here. Now go here, to use this item. VS It's Dangerous out there. Here, take this. Not the fact that things where gated off. I never ever thought walls, to prevent game explotation. As hand holding. Never have.

But that is hand holding. A gated off area, or some barrier limited you until you reach a certain point or get a certain item is teh game devs saying "Go here, now do this, ect"

It's just hidden behind "plot" It's what Zelda did for years. THey would have a dungeon/area be unessecable until you got a certain item, which was found in another dungeon. Thus you always went in a order they planned.

"It's just hidden behind "plot" It's what Zelda did for years." No. It's what every regular video game has done, in exsistance. Not soley Zelda. I only see that as block game explotation. Will never agree. Since this is the fundimental reason why I want the old system back. That is not hand holding, to me. It's just there, to prevent you from reading the end of the book, first. I'm figuring out the story, of the writer(s). That's what I find acompishing. Getting all the unlocks. And seeing my item screen complete. I don't have that anymore. Because I throw out boomerangs, like nothing. Doing it, in a broken fashion. That has annoyaces, to slow you down. Just for the sake of skipping from page 35 to 47. Isn't fun. That's the flaw with BOTW, for me. There needed to be a better balance, between the two narative types.

This is what Resident Evil did to me. RE 5 and 6 crossed the line, of the reasons why I played and loved the series. I didn't buy them anymore. BOTW Is basically RE4. It's right at the line of. This game is good. But, changed things I want from the series. If more changes, in a future game. I will not buy anymore Zelda games. The game stops being Zelda, for me.

All it would of taken for me to not complain about BOTW:

Horse whistling, has no limitation. The horse teleports to you, no matter what. IE: Older Zelda games. Witcher 3.

Base starting weapon break limit 30. Or repairing option.

Durability health indicator. By number or visible bar. No blinking. No "your BS sword is about to break" prompt.

Health gained by the original heart containers quest. Not tied to the Stamina upgrade system.

Hot swapping weapons without menu pause.

Quick reload. To deal with wasted attempts, to solve the puzzle. So you don't have to do a force sucide.

Weapons stack to 5.

Being able to drop an item. When it says you're full. So you don't have to click on the chest a second time.

No other changes done to the game. Except rebalancing enemies, for the 30 hit base limit.