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irstupid said:
archer9234 said:

What does handholding have to do with weapon durability? Are you saying games hand holded you. Because they where linear? Even games that told you nothing. 

So you're saying you could beat the modest strength shrine, on that cliff face. Just after you get access to the overworld. With only the default areas weapons. Without running out once.

Withholding stronger weapons behind story progression is handholding the player through a set course. You will run into road blocks, invisible walls, ect that prepvent you from going to tougher areas because you are weak, ect. They open up as you power up and progress. That linearity is hand holding.

That is not my defination of hand holding. What I consider hand holding. Is when a game told you what to do. IE: Got here. Now go here, to use this item. VS It's Dangerous out there. Here, take this. Not the fact that things where gated off. I never ever thought walls, to prevent game explotation. As hand holding. Never have. Than every regular video game, in existance, would be hand holding. I don't see how that makes much sense.