Peh said:
1. You didn't seem to have followed the discussion about the linearity and handholding in Zelda throughout the last years. 2. That's a non sequitar. I am talking about weapons, not hearts, rupees or whatever you like to throw into the equation. I haven't found a single shrine which I couldn't beat, because of the need of progressing further in the story first. I even walked pretty early on to the shrine at the sea in the far east of the map. This shrines contains the so far strongest enemy in all shrines I have encountered so far. I've been in 88 shrines by now. I had only 5 hearts and the strongest weapon was 32 dmg and I managed to beat it after the 3rd try by carefully observing the enemies behaviour and got access to 60 dmg weaponry really early on. It certainly took some time, but I still succeeded. No enemy during that time was a real challenge until the weapon broke. I could've use this as an exploit if the game didn't stopped it for me. So far, you can beat lynels with only 3 hearts. But with lower weapon dmg, it is just more challenging and takes a bit longer. Everyone place the game differently and you have to adjust the game to most of playstyles. |
What does handholding have to do with weapon durability? Are you saying games hand holded you. Because they where linear? Even games that told you nothing. And the only way for it to stop. Was to replace the system, with another system. Instead of just not tell your blantant information.
So you're saying you could beat the modest strength shrine, on that cliff face. Just after you get access to the overworld. With only the default areas weapons. Without running out once.







