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potato_hamster said:

My point was that they already put up "barriers" and  other"levels requirements" for some weapons, so there's no reason to say the game wouldn't work if it had barriers" and  other"levels requirements" for all weapons. The game itself demonstrates a system where a weapon isn't lost due to durability, and it works just fine.

And yes, I know that you have to pay for armor. I'm about 10 hours into the the game. Curious question though. How come armor doesn't have durability and is permanently destroyed like shields are? What is it about Hyrule that blacksmiths can make armor that can withstand thousands of blows, but only make shields that can handle  a few dozen? How come link doesn't have to find new armor everywhere he goes just like he does weapons? How come no one is complaining that armor doesn't degrade like weapons do if it's such a great mechanic?

So you want every weapon to work the same way as the master sword because the current way is badly designed, lazy and unbalanced?

Maybe you are a 3rd party dev after all.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!