Weapon durability is dumb as fuck because it's always implemented in lazy ways and the wear speed is usually always constant and far too fast.
E.g. If you're killing slimes none stop a sword should not wear ar all, if you're hitting a stone golem it should wear faster than if you're hitting a fleshy goblin.
But even when they bother to make different targets effect the wear speed, they still make the wear speed too fast for what you're doing. As such it's a dumb mechanic lazily implemented to force you to hunt for weapons and armor and prolong the playtime, I find it similar (but not quite as lame as) forcing the player to backtrack through the same level they just played through to prolong the length of the level/game.







