Pemalite said:
Ganoncrotch said: Stock tegra chip runs the Game of the Year, really shows that both other parties in the console race sort of have the wrong idea about what to strive for to excite gamers and the gaming industry. Outside of digital foundry there are not a whole pile of people go do a pixel count on a per frame basis in games, most would rather a game which is amazing from a gameplay point of view than an amazing amount of pixels on screen. I'm not saying that graphical fidelity isn't a great thing to have too, just that it doesn't matter how Pro or how Scorpio the other consoles get, they still wont play Breath of the Wild. |
That game was built for a semi-custom chip that in the Wii U first remember. It's a port to the Switch from the Wii U, not a game that was built and takes advantage of all the Switch's hardware nuances.
Scisca said:
I think it's a good thing. A custom one would no doubt be more powerful, but it being stock means it'll be easier to replace the chip with a stock X2 in some time, when it becomes cheaper, giving us a slightly better performance (probably XO -> XOS level) and much better battery life.
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That is one good advantage.
A Pascal based Tegra should be able to be a drop-in replacement almost, hardware wise Pascal was an evolutionary improvement over Maxwell, so it shouldn't utterly destroy compatability.
Don't be surprised if you see 50% or more in efficiency gains.
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True enough Pemalite my main point was that more Flops aren't really going to guarentee better game experiences when we have something like BotW coming out on what is effectively very weak hardware but is still just a beautiful experience of a game to play.