potato_hamster said:
Nonsense. They're not treating weapons like ammo if you can't reload! Besides, all you have to do is implement a way to limit the use of the weapon that isn't permanent and is upgradable over the game. Hundreds of games do this in different ways. This isn't a dichotomy, there are plenty of better solutions that don't restrict play style preference. |
Zelda isn't Skyrim though. In skyrim you can pick whichever style you want because it's an open world rpg. Zelda might have some rpg elements but at its roots it is an open world action adventure game. In Zelda they wanted the focus to be on experimentation and exploration. Upgradable weapons would detract from the core of the game. Repairable weapons has its own problems, but I think Zelda did it quite nicely by making the repairable weapons special and harder to earn.
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