potato_hamster said:
If Skyrim gave me a rocket launcher but never gave you the ability to reload it, and the only way to get more ammo was to find another rocket launcher which was really hard to come by, you'd probably wonder what the point of the rocket launcher was in the first place if you could only get off one or two shots before it was totally useless. Since, you know, guns with an inability to reload don't tend to go over too well, and are typically seen as a poor gameplay mechanic. |
Idk, I just don't agree with your conclusion. I'm constantly finding new and better weapons. And with every obstacle I'm given a dozen or so ways of over coming said obstacle. I think it has to do with gameplay style. If you give the player ways to permanently hold on to weapons, then you have to restrict what weapons the user can find early on. That takes away freedom. By treating the weapons like ammo, you can reward a players hard earned effort with a powerful weapon that doesn't ultimately break the game. This gives the player more options early on, and more options is always better than less options imho.
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