| Peh said: But how would you design a game without restricting players in what the can wear or not? You don't have level restriction like Witcher 3 for parts in your game and equipment. Even if the Witcher 3 is an open world game, you still are restricted in what you can do and at what time you can do that. Zelda Botw doesn't have such restriction at all. You can do whatever you want in the game. And in order to keep a certain balance, certain mechanics have to be made to make it work. If you are allowed to keep the best weapon in the game from the beginning, why go on and explore the game? Being to powerful in the beginning will have no challengers at all and thus the game becomes boring as hell. Zelda is not about finding the best gear, it's about the expierence you have with the game. And with this one, you get all the freedom you want without someone telling you, "Nope. You can't do that unless you are level blablabla". That's why they also give you the possibility to go and beat the game right after the tutorial part. |
You design the open world game, to not annoy the user. They needed a stricker breathing room, with their design. They needed to find a proper balance to gating and open world. And letting you do whatever. BOTW failed this, for me. And I'd rather it be done, the past ways of progression, in Zelda. Durability is fine. Weapons shouldn't break, after 30 hits. The base crap weapons should break at 60. And so on. They needed to double the hit numbers, for me to find the durability system acceptable. I'm not having a good experiance, the way it is. I prefer needing the fire tunic to explore the fire temple, over this. It's not the worst Zelda game. But, it's not a potential best ever, anymore.
Peh said:
What's the challenge in having the best gear from the very start throughout the game? If explotation is your main focus of playing games, then clearly you are someone special around gamers. It's like reading the end of the book first and be done with it. The journey to reach that point doesn't seem to be interesting for you, at all. |
You are missing my point. I rather have the world GATED OFF. Meaning none of the weapons, that are strong are avaible. Over the bad durability system. IE: I want the old way of Zelda games, did things. Because, this way is too annoying. I do not like this mechanic, of the game. That is all. Hell, I'll take the OP weapons amgically vanishing. If you went into weaker territory. It's not about reading the end of the book. I don't want to best gear. I want to be able to use the gear longer. And if that requires the game to be gated off, a little more. I'd want that. Beating Gannon at the start could easily be acomplished, with New Game Plus. For speed runners.
I won't be surpised. When Nintendo remasters BOTW. The first thing they'll do, after fixing the FPS. Is rework the Stamina and Durability systems. Just like how Nintendo will change Fi. If they remaster Skyward Sword. These areas are the most complained about. In their respective games. You can love this system. But, It's not perfect. Just because someone lit the match. Doesn't mean, the fuel wasn't in the room.
I can name a few games that limit. And I have no issue. A big is Resident Evil. I love 0-3. The tank controls and locked off camera angle. Plus, the limited saving system was fine. You had to manage you stuff. In a simliar way to BOTW. I didn't find this annoying. When RE4 came out. I still liked it. I hated that you could save unlimited. But, the core game was there. Than RE5 and 6 happened. BOTW is Zelda's RE4. It's different But, certain elements I hate. I hope the next game merges Zelda 1-TP and BOTW more evenly. And doesn't pull an RE5.







