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SvennoJ said:
archer9234 said:

They went to the same school. Where the GTA guys had lion's with built in cell phones. That call the cops. The game would be a cake walk. If all the enemies would have the same limitations the user has. Imagine everyone having the stamina bar. It be great.

On the otherhand, imagine if all the enemies constantly block your attacks, dodge and heal all the time. I guess it's a fair trade off :)

I just helped my 7 year old defeat the Lynal at Zora's domain. You probably don't need to do that (just need to collect arrows) yet I couldn't resist. After 45 minutes he's finally down. Used up a 26 Shuriken, a 24 2-hand sword, 18 spear and 12 spear. Pretty much only used flurry attacks yet still used up one 40 shield, damaged a second. He got a 10x3 bow, 24 sword and 30 shield out of it. So pretty much a downgrade overall. And 10 shock arrows. (needed 20)

Luckily the AI is quite stupid. At any point the Lynal could have pulled out his bow and one shotted me (he does if you get too far away from him) That armor is just for show too, any hit was fatal. And now watch his new 24 sword break after 2 fights :)

It's a shame that the special moves still break your equipment just as fast. There seems to be no difference in the amount of hits you can make between special and normal attacks. It's just easier on the shield and saves a bit of time when you get the timing down. Plus it's the only way a slow 2-hander is of much use against him.

I'd also abuse the world areas too. Want to kill a hard enemy. Trick them into the cold area. They die from it. Or get them in the water. Or wait them out. Since they'd have to also eat the heat food. While they heal, hit them.

Peh said:
archer9234 said:

Who cares. The game can be beat, at any point. That's what it wants you to do. So, the upgrades are moot. Who cares if I skip a fight. I have no incentive to fight worthless battles. That break gear. And I get nothing. I will skip and do what's actaully useful.

Well, you can also watch the ending on youtube. If that's your approach to games, then why care at all, right?

You are side steping my point. They way the Zelda locked out the worlds in the past. Not to mention Zelda 1 having no breaking. Is still better than this system. Because I'll actually bother to go to extra areas. And not care if I get junk for it.

Peh said:

I think he makes really good points regarding breakable weapons.

For instance... .in an open free world you can go everywhere and even to places with difficult enemies. From there you could grab a really strong weapon and go back to the easier accessable parts of the game and just run through it. Thus having breakable weapons adjust and balance the difficulty level of the game and will still make it a challenge.

A point. But something I don't like. And really isn't better than the normal restrict areas, till later approach. Plus, you'd wouldn't know what's strong or not, when you first started the game. It also has a not caring affect. Since I'm getting mad at the annoyances. I'm not grabing a lot of weapons. Not caring that much to fight a harder enemy. So I wouldn't get getting a OP weapon. Unless just grab, by happen stance. It's still easier to avoid, and just do the temple.

The game is very simliar to Pokemon. If you have the patience. You can abuse the open world. I've done this. I've started the game. And stayed in the same starting area. I leveled my one Pokemon, to level 36. So I had its final form. I blew through the entire game. That's just playing the game smart. Did you know. If you fight every trainer in the first Pokemon games. You'll become OP regardless.

I could just avoid most enemies. Keep finding the shrines. I could become OP, without even finding OP weapons. Mostly: Max out stamina, max out inventory, max out health. Before I bother to even do the main quests. I prefer to abuse the games open world, to beat it. Since the game wants to abuse me, with crap weapons and stamina. Even if they attempt a balancing act. To block off certain shrines. There's a ton of them. I'd still become OP, at the starting point of the game. Yes, Patient to walk around and avoid. Than be patient, with the bad stamina and durability system.

I'm currently doing this. All because I'm sick of run, slow, run slow, run slow, break, break, break, break nonsense. This is not fun. Blocking off Lake Hylia. And requiring the hookshot, to clear the water temple. Is still my prefered way I like Zelda.