| Peh said:
I think he makes really good points regarding breakable weapons. For instance... .in an open free world you can go everywhere and even to places with difficult enemies. From there you could grab a really strong weapon and go back to the easier accessable parts of the game and just run through it. Thus having breakable weapons adjust and balance the difficulty level of the game and will still make it a challenge. |
As I heard you can do this already with the Shield. Better game design would be to have restrictions what weapons can be equipped, like the yalready do with the mastersword. It worked just fine in all other Zelda games with a host of different tools to use and the stronger swords and armor behind dungeons or quests. Making the weapons breakable was an unwanted fix they implemented to mitigate an unwanted enemy design.
Justifying terrible game design as mitigations to other terrible game design decisions doesn't really work that well.
Everything I'm reading are just tries to somehow find reason in the changes that were made instead of asking why those changes were necessary in the first place.
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