archer9234 said:
Yes. That's the thing. I don't find them balanced, because of that. They break too easily. I don't care about a single weapon I get. I just look at the number. And understand the basic weaknesses. Counter them. Move on. They're disposable items. I don't care about nothing. That's the problem. Makes Link less of a person. More of an managing item box. |
The best comparison I've seen, was someone in this thread likened the weapons in Zelda to ammo. Which is a perfect comparison, in other games if I run out of ammo of a particular weapon and have to drop the weapons, I don't feel like it makes the character any less of a person, I just use other tactics and move on. You can still collect gear, and personalize it with colors, so the personality is there. Frankly, I just don't see it as an issue, if anything I see it as beneficial. But I don't mind games with durability, nor do I mind games without it.
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