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Areym said:
JakDaSnack said:

There isn't any hand holding in Zelda, you wouldn't know you could do those things unless you experimented.  Also after beating particularly hard groups, it's possible to get a really op weapon early on.  If durability wasn't a thing, that op weapon might make the game too easy.  

I would not considering showing off a mechanic with a small textbox or animated video/image hand holding (assuming not even those things are shown on a new mechanic)

Also, that weapon would not be available so early IF NOT for the weapons being so frail. Otherwise, that would be a god-awful balance issue.

Johnw1104 said:

The thing is I'll fully recognize that it's unfair and unreasonable to dismiss the preferences of others, and I do try to remind myself of that constantly. My point, I think, is that this discussion has been blown so far out of proportion as people have fixed on it as the primary criticism of the new Zelda game.

Either way, it's hardly an issue, but the way it's being discussed it's as if it's a game breaking feature.

Also, for the record, I certainly don't think this is a perfect game. Heck, I made a thread about it yesterday lol:
http://gamrconnect.vgchartz.com/thread.php?id=226761&page=1

That's your opinion and you're still being dismissive despite recognizing how it's unreasonable to do so. I agree that it isn't the make-or-break thing for the game, but it can be a reasonable annoyance. Even Sterling recommended the game, it's not like he dropped it completely or deemed it unplayable. In fact, I have not read a single post where somebody stopped playing the game entirely because of the durability of the weapons.

I'm not dismissing the criticism itself, I'm saying that it in no way deserves the kind of attention it's getting (to the point that a thread to condense all related threads had to be made).

Early on the clear criticism that likewise was probably receiving too much attention (though it also is a valid criticism) were the frame rates, and no one was bothered by the weapon durability enough to make an issue of it. Now, with (primarily) one well known reviewer voicing his disdain for the durability system (despite essentially admiting in the review that he must not have played very far as he couldn't speak to the durability of better late game weapons), suddenly the entire gaming community is discussing it and throwing words around like "lazy" without thinking through the implications of their complaints (that's one thing Sterling was particularly guilty of in his review on multiple occasions, especially in regards to any progression whatsoever and stamina).

I suppose it's to be expected as it's certainly not something that occurs only with games; I think to basketball where LeBron does impossible things night in and night out, and yet for his entire career people have been looking for flaws to label him with. Whenever we come across something that is essentially a masterpiece, it seems to be almost human nature to focus in on any negatives we can find.

I think these pictures can best explain my position on it:

Zelda: BotW and the Durability Issue


How Zelda BotW has been covered over the last couple of days:

Based on the discussions and threads I've been seeing, the above examples don't seem far off ;)