JakDaSnack said:
You might find out you can do things like shield surfing via NPC's or via tips during the load screen. But for the most part they encourage discovery. I'm not sure what your point was with the second sentence, but I took it as a great game design. I'm able to get end game weapons early on if I try out new things, but it doesn't break the game because I can only use it for a few fights. Later on these weapons are common, but early on it feels like a massive accomplishment. I love this aspect of Zelda, but I guess that's just a preference. |
Yes. That's the thing. I don't find them balanced, because of that. They break too easily. I don't care about a single weapon I get. I just look at the number. And understand the basic weaknesses. Counter them. Move on. They're disposable items. I don't care about nothing. That's the problem. Makes Link less of a person. More of an managing item box.







