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Areym said:
JakDaSnack said:

There isn't any hand holding in Zelda, you wouldn't know you could do those things unless you experimented.  Also after beating particularly hard groups, it's possible to get a really op weapon early on.  If durability wasn't a thing, that op weapon might make the game too easy.  

I would not considering showing off a mechanic with a small textbox or animated video/image hand holding (assuming not even those things are shown on a new mechanic)

Also, that weapon would not be available so early IF NOT for the weapons being so frail. Otherwise, that would be a god-awful balance issue

 

You might find out you can do things like shield surfing via NPC's or via tips during the load screen.  But for the most part they encourage discovery.  I'm not sure what your point was with the second sentence, but I took it as a great game design.  I'm able to get end game weapons early on if I try out new things, but it doesn't break the game because I can only use it for a few fights.  Later on these weapons are common, but early on it feels like a massive accomplishment.  I love this aspect of Zelda, but I guess that's just a preference.



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