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Zkuq said:

I think I haven't played a lot of games with weapon durability, but I sure hated how enchanted weapons worked in Oblivion and Skyrim. I ended up never using them because charging them always seemed like an annoying hassle.

And just for the record, I have no idea what the deal about weapon durability is recently. Seems like it has something to do with BotW, but that's about it, and I'm not sure even about that.

I mostly agree.  It was a hassle at low levels and I hope they do something different with it in the future.  There were ways around it, though, so that at higher levels, it wasn't much of a factor.  I had like a thousand filled Soul Gems by the time I stopped playing and the Black Star, an infinite use Black Soul Gem, made recharging simple.  Still, I would have liked more freedom within the system.  EVERY enchanted weapon I made had the unique Fiery Soul Trap as one of the enchants and I always set the strength really low so I wouldn't have to keep recharging all the time.  

I really dislike going into menus constantly to micro-manage.  It's immersion breaking.