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JWeinCom said:
SvennoJ said:
Durability is an issue, it's a big annoyance. I often find myself reloading to restore my weapons especially after knocking one of those heavy plates or boulders out of the way with stasis for a crappy reward. Reload. Fight a camp, reward sucks, reload, go around. After 70 hours I find myself ignoring stuff more often than not, so yes it's a problem as it's affecting my enjoyment of the game.

I don't fight Stone Talus' anymore, just a waste of resources. Hinox, not worth it. Lynel, why bother. Annoying high level bow lizard, just run away. Not worth breaking a weapon on.

I've got 106 Korok seeds, still haven't found a way to use them. Maybe after increasing the inventory I can play around a bit more again instead of only having one or no backup weapon for each type.

If you want to know, go outside the back entrance to Kakariko village (I think one of the entrances), you'll see a giant pretty hard to miss Korok.  Talk to him, he'll give you a sidequest that is to beat a few nearby enemies and retrieve his maracas.  Do this, and you'll be able to use Korok seeds to expand your inventory.  It's pretty much on the path of one of the story missions, so I'm surprised you missed it.

...

The first weapon you can acquire (I believe) is a tree branch that will break in four hits.

The boko club that you could get shortly after breaks in 10 hits.

The serpentine spear which you can get within the first couple of hours will break in 34 hits.

The Royal Broadsword (a somewhat common mid-lateish game weapon) breaks in about 36 hits.

The Dragonbone moblin club (a common mide-late game weapon) breaks in 45 hits.

The Scimitar of the Seven (a special weapon you get for beating one of the dungeons) will last about 50 hits.

In the early game I found myself switching out weapons frequently.  By the middle of the game, I wound up throwing items away more often than actually breaking them.  

I haven't been to Koriko village yet, so much else to see. I finished up Lake Hulia last night, next stop Kariko village, if I don't get sidetracked again.

Durability depends a lot on what you fight. That scimitar of the seven did not last 50 hits, more like 20 maybe 30 against a Lynel. He was only 2/3rds down when it broke while I was fighting with triple attack buffs. The 54 crusher he dropped is on life support already after killing one Hinox with it and removing 2 plates. The hinox was a 'one hit' kill. Snuck up behind him, did the spin charge attack hitting him over an over, finishing with the thunder attack. Very cool, yet the weapon is already pretty much done for after that. (I removed two more plates, then reloaded as it was flashing red after that) The dragonbone moblin club last 2 or 3 fights against high level enemies, same as royal broadsword. Those hits might be correct against weak enemies, yet I rather run by those than spending durability on.