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Intrinsic said:
 

But thats nintendo for you. And maybe even traditional japanese developer thing..... you may se it is dated and weak and a constant reminder that "you are playing a game" (a sentiment which I to an extent agree with) but a lot of others see stuff like that and call it charm.

Nintendo hardly ever bother s with story depth and complexity. There usually always is a very very simple premise to their stories (almost as if designed for an 8yr old to grasp) and whatever depth to be found kinda justtethers around that core story.

And those arbitary irritations you talk about... well thats also a nintendo thing too. They never kinda hide or try to hide the fact that "this is a game". If anything they seem to tak pride in it. From its presentation, mechanics and down to the sound effects they use within the game. They seriously try to seem like they aren't taking themselves or the game seriously. And that is also  what makes their games "charming" (for those into stuff like that.

True enough. I get that simplicity, nostalgia, and 'fun for fun's sake' is part of their core philosophy as a company and I don't mind that too much because those are the sorts of games I grew up on. I get that the idea behind this game was to simultaneously recapture the exploration-based essence of the original Legend of Zelda while simultaneously breaking new ground in terms of gameplay. However, my personal idea of the optimally successful achievement of that kind of goal for a Zelda-like game is best exemplified in the indie title Sword & Sworcery EP, which borrows heavily from '80s adventure and RPG franchises (especially Zelda) and keeps the story and game play simple, BUT WHILE ALSO actually breaking with major gaming conventions in a lot of ways.

In Sword & Sworcery EP, you gain experience points in that game, but they weaken you instead of strengthening you, thus altering the whole way that you might approach the possiblity of conflict. And the end of the game, the heroine sacrifices herself to save the world. There's not much of a story there, but it's still a different one than we saw 30 years ago and where video games are commonly thought of as power fantasies (which Breath of the Wild is another example of), Sword & Sworcery EP ruptures with this concept to become instead an empathy title. That's what I consider the "10/10 Zelda-esque" game standard for myself, personally.