Tbh I'm glad BOTW dropped dungeons to make the world more of the focus, before dungeons where the main focus of the games with the exception of SS and MM which meant if a game didn't have top drawer level dungeon design they suffered. BOTW dropping them is a key reason why it's well received as it's made the areas you spend the most time in (the outside world of Hyrule) the interesting point of the game.
Future games will now focus on how the next incarnation of Hyrule will be rather than what dungeons will drive the games.







