Slarvax said:
Ah yes. Because stopping the flow of the most action packed, and fast pace genre is perfectly fine because other games do it. But the same completely ruins the experience in a much more slow paced, complex and toned down game. Move out, Dark Souls! Stopping to heal? Annoying and no challenge. Characters should have infinite stamina because it makes perfect sense! Just like in real life: run and dont stop. |
Right, pigeon holing one gameplay mechanic so that it sounds the same as another so you can make more false equivalences is a totally valid way of arguing. Great job.
This is just silly. This is the same as the people that argue that the terrible control scheme in Resident Evil (Ps1) is actually better because it's easier to fumble with the controls while you're scared and thus it creates tension. Well no - sorry, that's just a poor design.