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sc94597 said:
potato_hamster said:


Of course. Because reloading your gun (something that's found in practically all shooters) is totally the same as a tedious, arbitrary stamina system that has plenty of work arounds that renders it more annoying than it does to offer a challnege. Nice false equivalence.


So in The Elder Scrolls Morrowind when you start by walking like a snail, but later in the game you can run faster than the screens load was that a bad gameplay device?

The whole point of stamina is to limit your ability to efficiently travel until you upgrade it, no different from Acrobatics or Speed in an Elder Scrolls game. The point is that by actually working for it, your character feels better. It is hard to grasp when games today make you feel like a god an hour in until the end, but yes character progression and constraints make games fun, and it is a reward for your effort to be able to unlock more. The system is hardly arbitrary. 

I never played Morrowind, so I can't comment on that.

This is such a horse shit argument. It doesn't "limit your ability to efficiently travel until you upgrade it", it just limits your ability to efficiently travel. Period. Even when fully upgraded, it still limits your ability to efficently travel. During the entire course of the game you are hampered by the stamina system regardless of how much it's upgraded. It just becomes less bad.

"See we have this annoying system that gets more tolerable as the game goes on. and this is great because it gives you a sense your character has grown because at the end of the game it's less shitty than it was before". 

Nope. Not buying it.