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specialk said:
Ka-pi96 said:

What exactly is stopping you from finding a raft and korok leaf to get to that island even if you could swim there with infinite stamina instead though?

I'll never understand how people think less choice is more fun. If you've got the choice you can still choose the option you'd have more fun with. Just because you can choose other easier methods doesn't mean you have to.

Nothing in theory of coruse. Would I though? Probably not.

By the same token they could completely take out life bars in games so that you could never die and I'd still have the freedom to count the number of hits I take and start over if I take too many. Somehow that isn't as appealing though.

I like it better when the game has built in systems that I work within and around.

See that's what you're failing to understand. The issue isn't with the mere existance with the stamina meter, the issue is with how its implemented. It's with how quickly it drains and how it recovers that makes it truly annoying. It honestly feels like my three year old niece can run longer than link can without having to stop and catch her breath.

If that life bar had you dying if weak enemies in the game hit you one or two times, and forced you into say, wearing super heavy armor that forces you into playing the game in a way that you find tedious and annoying, you'd probably have a problem with that too.