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vivster said:
specialk said:

It's all a matter of opinion of course, but what is climbing/swimming/gliding without the stamina wheel though?

Isn't it just holding up on the thumbstick and watching Link do things? The stamina wheel gameifies that by making you manage a finite resource and weigh the risks of using bursts of stamina against the reward of getting somewhere faster.

If you didn't enjoy it, that's your perogative of course, but I can think of many "wow" moments that just would'nt have happened for me without a finite stamina gauge. 

The fun would be not having to waste time on arbitrary bars in a game that is already very time consuming. So far I have seen nothing that these systems elevate other than making me wait, use longer routes and spend more time in menus. Those things are not fun.

Excuse me viv. Nintendo thinks the game is more fun with stamina and weapon durability systems that function as they do in Breath of the Wild. Therefore it is more fun that way. Period. Your definition of fun is wrong if you find these systems as they are implemented and displayed to be arbitrary, immersion breaking, or annoying.  They can't be improved upon, their implementation is literally perfect, and you cannot possibly disagree without being objectively wrong.

Nintendo has set the gold standard for weapon durability and stamina systems in all games going forward. Deal with it.

(On a more serious note,  it saddens me that I'm no longer surpised at the arrogance many video game fans display in regards to personal preference, and the lack of respect they show for others point of view)