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Loving the game, 50 hours in at least, yet it's not perfect as no game is

- Camera should not turn around when raising the shield or bow. It makes more sense to point the shield and bow the way I'm currently looking, so when Link runs sideways or backwards he should still put the shield up in the right direction. He'll do just that when the enemy is close enough for target lock, if not, the camera gets turned around on you. Very annoying with teleporting enemies.

- In the same vein, Link won't turn with the shield raised. He goes into fixed strafe mode when not target locked. I want him to point the shield at what I'm pointing the camera at all the time, not only when target locked. Actually target lock is a liability when facing multiple enemies. Let me face my shield the best way.

- Blood moon frequency, it should have simply been at every other full moon, not random. I needed it once, could not trigger it. Then was too far away and got it twice close to one another, annoying. And while you can skip the cut scene, why does what I'm carrying disappear?

- Multi-phase boss battles with cutscenes you have to start over from scratch. Never liked them, Zelda is no exception. I actually quit playing skyward sword because of one of those.

- I got major test of strength 4 times close after one another, give me puzzles, not the exact same battle for discovering a shrine! Save that for a battle arena or something.

I've only briefly been in a zone with rain. I ran right back into the mountains when I started slipping, so I see how that can become annoying. Guess I'll find out soon as I have now fully explored the West end of the map.