- Voice acting needs to be improved, it is one of the worst examples ever and reminds me of https://www.youtube.com/watch?v=CLQ8Mqyf8sw
If they cannot afford professional voice actors that take their job seriously, Treehouse or NoE should do the voice actng themselves. Also the Japanese audio and the posibility to mix languages of voice and subtitles needs to be included.
- Cooking should be more convenient, a cookbook should remember recipes and allow quick access
- Where is the music, Zelda used to have one of the best soundtracks in the gaming industry, now it is all gone and replaced with nature sounds or really bad music while ridung
- more locations like great ferries and the temple of time need to be available for fast travel
- the menu usability could be improved, the food tab needs to be placed before the ingredients tab and right next to equipment because you have to scroll through the tabs and sub-tabs a thousand times a day during exploration and combat and you do not need ingredients that often. There also needs to be a way to scroll through whole tabs at once, without sub tabs. this could save thousands of unnecessary analog stick presses every day
-an auto map feature would be nice, to allow you to know where you have already been and where not and to automatically map locations in more detail
- an easy mode could enhance weapon durability by factor 10 and allow enemies to drop little hearts or healing items / food so that you do not need to cook, healing items and elixirs in general should be more readily available without cooking
- known glitches need to be fixed
- shrines should be more varied in graphical assets, they all look the same
- the tips displayed while loading should be vastly expanded to cover dogs, mounts, fishing, weapon effects against heat / cold and more
- more menus to quickly access suits, headgear, footwear, healing items by holding L or R + dpad
- performance issues should be fixed by lowering shadow and effect quality in these locations or by playing with other resource-heavy GPU parameters. Intelligent performance optimization without much loss in graphical quality should get a higher priority during development.
- Sidequests and shrines need to be worth doing, the reward must be special and worth the effort. After 50 hours, even the shrines do not seem provide enough incentive if hearts and stamina are already sufficient.
-Heart pieces are an important part of Zelda and must come back in the next game
-Xenoblade X like camera controls and a Skyrim-like first person mode would be nice
-The collect all memories part of the story is boring and lenghty and therefore should be replaced with a real actual story. The fill the empty enceclopedia part is even more boring and tedious.
-You should be able to play without gamepad on Wii-U, motions controls should be emulated where needed if the Pro controller is used. The gamepad screen should be completely off when using Pro controller instead of displaying blinking distractions. Alternatively the map and UI functions should be brought back to the gamepad.
-And in general, I would like to see more classic Zelda items and a overworld which is designed around them with more Metroidvania-style gameplay which still could be open world. Also a much bigger but still optional focus on a meaningful engaging story would be nice, in the way Xenoblade (not X) does it. Also in the vastly empty world, the density of content could be higher.







