| Pyro as Bill said: The 'nostalgia' criticism is so dumb. Nostalgia for what? Twilight Princess is barely 10 years old and we've had Skyward Sword since then. Everything that made OoT/TP the games they are has been turned on it's head. The durability system is not immersion breaking. You shouldn't be using powerful weapons to chop trees down, you should only be using legendary weapons against bosses. It adds to the immersion. I don't think King Arthur or Aragorn used their weapons to light campfires, did they? If you want your weapons to last longer, learn how to fight. |
Im gona start from the end of your post, nobody uses their weapons to light campfires or chop trees, they build tools, that you use a weapon to do that in the game is stupid to begin with, that you need to hunt for some canon foder weapon to do it cause it breaks is even worse. And ye it is imersion breaking to have to change weapons every 2 seconds and paying more atention to your weapons durability than the enemy you are fighting detracting from the action, its even more imersion breaking to have legendary weapons made of glass aparently, it also promotes a kind of gameplay most survival horror games do where you hoard the best gear never realy wanting to use them and once you get to the last boss you have so much shit you shouldve used but just kept hoarding that you just demolish the boss. And a sword is not suposed to break after a handfull of hits, its not even suposed to get dull unless it is a brass sword, the system is downright stupid and gets you fidling with menus discarding weapons and searching for new ones way more than necessary, it also creates a rather wierd scenario where you pretty much just stumble upon weapons and shields left and right, you see a chest and start clearing space on inventory cause theres an 100% chance you gona find a throve of disposable weapons and cardboard shields in there. The game could be subtitled Zelda Weapon Scavenger and it'd fit perfectly. The fact that ppl defend this system shows the length ppl will do in order to ignore any flaws in a Zelda game
Now about the nostalgia, everyone that is a gamer and is older than 15 or something around that has a massive nostalgia cloud (me included) when it comes to Zelda, we played Ocarina of Time, one of the best games ever made that inspired throngs of games that came after it, and every member of the press fits in this group, it does inflate scores and generate positivity simply because the game is called Zelda, thats undeniable.







