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NoCtiS_NoX said:
Farsala said:

Clearly for launch the shipments were high for most games, otherwise Zelda would be close to sold out. I think for that price, it would be normal for PS systems. But for Nintendo systems the price might seem obscene to most buyers, even if it is a good deal.

Some retailer could sell 6 games for 25000 yen or similar deals and it would be a good deal and in fact better deal then DQ, but nobody would buy it due to the high asking price. 

Low asking price is actually a pretty good explanation for why GTAV and Minecraft continue to show legs. With that said, I do not expect any legs to speak of for DQ without price promotions.

And again shipments determined if it sold bad or not. The shipments is even low in the first place. They only shipped 55K-65K if my math is correct. and If they only sold half  of i then it is bad. 

Your 2nd paragraph is really strethcing it. Obviously no one will buy 6 games  for 25000 yen for it's asking price that's too high.  6900  Yen and 8800 yen is just a small difference.  That's not high considering 2 complete games is available at that price. 



This might be hard to explain. But for Launch the shipment is high compared to preorders because of lack of future releases as is typical for most systems launch period. So the shipment % will seem low by default. However on the other hand they obviously will not ship over 20% of the install base unless it had preorders to back it up like Zelda or other games with high attach rate.

As with high price point, the point is that it is much higher then normal compared to the usual Nintendo prices. The sales will be diminished no matter how little above the average it is. If we kept adding 4400 yen per game the sales would be worse. I can't remember the last Nintendo game to launch at 8800 yen.

Agree to disagree seems to be the solution though.