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bonzobanana said:
FloatingWaffles said:

God damn, that's a bad port. 

This doesn't say anything or indicate anything about what a multiplatform game will look like on the PS4 and Switch. We still gotta wait until we see a game that was built from the ground up for both at the same time.

This just seems to have been a lazy and quick port to have something at launch. 

Its been widely reported how incredibly easy it is to develop for Switch and we know it has shared memory of 25.6GB/s so we can compare the total amount of data the Switch can move which puts it below last gen ps3/360. It's identical in memory bandwidth to the xbox 360 except the 360 also had memory bandwidth of 256GB/s for 10MB of memory. PS3 had 25.6GB/s and 19.2GB/s and wii u has 12.8GB/s  for main memory and about 60GB/s for its 32MB of eram. So the Switch sits between wii u and 360/ps3 overall in the maximum amount of data it can process.

The Switch is not powerful, we can see that even Zelda with a tiny upgrade from 720p to 900p in docked mode still drops frames to wii u levels in certain places. I don't think its unrealistic to say the Switch is in the region of 30% more powerful than wii u for gpu performance based on that result.

The end result is a very powerful portable, well beyond Vita but a home console marginally more powerful than wii u.

We don't need excuses like lazy ports or developers struggling with the hardware etc for Switch its pretty much performing as expected for its technical specification.

I think the Switch is a good deal more powerful than the Wii U, the memory bandwidth is the bottleneck that I think is causing a lot of the problems. 

25GB/sec is OK but lacks even the eDRAM buffer the Wii U had for more intensive tasks. 

Maybe a Swith Pro will go to 50GB/sec LPDDR4 or something better than that even will be available in a few years.