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bonzobanana said:
Lets not get ahead of ourselves here. We need to see how the console sells in the first 2 months to get some indicator of long term success. Long before it launched those who questioned its viability still said it would have a great launch. Nothing has changed from that we need to see how sales are after the first 5 million consoles to see if its just sold to Nintendo's core audience or its appealing to a wider audience. Also those early adopters will now be important in giving their views on the console, will they be happy with it or unhappy. Some of the early adopters of wii u rejected it and actually sold it on shortly after buying. Also I remember seeing many critical comments about wii u demonstration units in store because of poor graphics etc. When you pre-order a console you are clearly making a decision without even seeing the product but many won't buy until they have seen and sampled the product which is a different process. Pricing also becomes more critical for finding a wider audience.

I guess the point is, is there that cliff edge approaching like wii u where sales dropped to very low levels shortly after launch?

Even if it doesn't do well, definitely won't be as bad as the Wii U. After all, the Wii U was ridiculously expensive to make. If the Switch slows down like the 3DS, they can devise methods to boost it up.

Keep in mind that Super Mario 3D Land and the $80 price cut was the "true" launch for the 3DS, as that is when things finally got going. Super Mario Odyssey will probably do the same thing, speeding up sales regardless of the console's status in November. Whether if it is at around 8m-11m or magically still at the 2m units sold, we will see some magic occur again with the release of a long-awaited Mario I mean, really. People are excited for BotW and all, but imagine how much people will love Odyssey? It's basically the sequel to 64. A lot of people dreamed about a "Super Mario Universe" game, and this fills it up pretty well.

 

Also, the Wii U in general was just, well, bad. Look at the Vita in comparison. As bad as the Vita did, it's actually pretty sleek hardware. Decent power to run some nice-looking games, and has indie support too. The Wii U? More like Wii ew. I'd be lying to you if I said the Wii U's hardware wasn't ugly. Thankfully, Nintendo kicked out Fisher-Price from their company and made hardware that gives a nice vibe to it