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onionberry said:
Robert_Downey_Jr. said:
weapon degradation should make any game ineligible for a perfect score. Same with a lives system (not in Zelda just saying). Useless features to add artificial playtime due to to to'ing and fro'ing

With the variation of weapons and how easy is to find new weapons, I don't see the problem. Plus adds more challenge, at least that's how I see it. I prefer this sytem now because all of the awesome weapons on this games.

you can have awesome weapons without them breaking every few minutes.  Sorry but this is as big a pet peeve in games with me as having the last difficulty be unlocked by beating the second hardest.  



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