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areason said:
I don't see how it does an open world, different then the other big open world games.

In other open world games have you ever tried to jump over a table but for some reason you simply werent able to?  Even though the animation shows you can clearly do so you just hit some kind of a wall?  Has happened to me in other open world games, hasn't happened yet for me in Zelda.  Also, every other open world game I have played has given me some kind of hard limit on where I can go while showing me more that I can't actually reach.  Any place I have tried to go in Zelda I have gotten to. 

This is the first open world game I have seen that seems to have minimal, if any, restrictions on where you can travel within the world while making everything appear to be a part of it.  There is no aesthetics only skyline showing me an area that has an imaginary wall on it (yet anyway).  When I try to run up a hill instead of sliding me down it forcing me to go around to a well marked path, it allows me to climb and get to my destination my way.