potato_hamster said:
Veknoid_Outcast said:
Like many of you, I've been lost in the haze of Zelda for the last 72 hours. I find myself increasingly avoiding the main story just to explore, forage, mine, and cook. I really enjoy the survival elements in the game — wearing special clothing to survive the elements, eating flora and fauna to recover lost hearts, etc.
Yet I wonder what the game would be like if Aonuma et al. had focused even more intently on survival aspects, requiring, for example, Link to seek shelter or build fires in poor weather or Link to constantly stay hydrated or nourished. What if bee stings required aloe treatment or bleeding required gauze? Stuff like that.
What do you think? Too much? Doesn't belong? Might be cool?
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Metal Gear Solid 3 did a lot of this, and frankly, it was too tedious. It lost its novelty pretty fast and slowed the game down too much for my liking. Many of those elements went away in Metal Gear Solid 4 , Peace Walker and 5 as a result.
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I actually really enjoyed that stuff in MGS3. I liked the trifecta of stealth, survival, and action.