The game is amazing, very beautiful with great atmosphere but I don't think its anything the 360 or ps3 couldn't do better in places. When you look at the graphics detail its a mixture of simplistic cartoon graphics and occasional texturing. A sort of half way house between wind waker and skyrim. The wii u was never a powerful console with its low cpu performance and other issues but I don't think it bodes well for the Switch that it can't do this game at 1080p native with anti-aliasing with a rock solid 60fps.
A native resolution of 900p with frame rate drops to 20 fps. I know its a portable and the portable side is good but docked its to be blunt hopeless. I guess its that shared memory of 25.6GB/s that kills docked performance and there simply was no point pushing cpu or gpu speed any more. I'm not hopeful of the performance level of future Switch games. I'm now expecting Skyrim to be quite bad graphically.
As much as I'm enjoying Breath of the Wild it has also made me more resistant to Switch current pricing. I was expecting Switch to be 2-3x wii u performance not performing marginally better than wii u. I guess it was to be expected as wii u has 60GB/s memory bandwidth for 32MB of memory, frame buffer and time critical code with 12.8GB/s for main memory where as Switch has to do everything with 25.6GB/s shared memory. It's not a huge gulf in how much data can be processed. Ample for portable mode but a real bottleneck for docked. I never expected games to be enhanced for docked mode but I did think they would run ok frame rate wise at the higher resolution with anti-aliasing.








