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Mr Puggsly said:
Nautilus said:

You are missing the point.I never said that an indie developer couldnt make a 2D Metroid game for example.I said that they couldnt make the game everyone wants.

I'm just gonna focus on that. Its not about making a game "EVERYBODY" wants, that's impossible.

Some people feel Wii U didn't get a true 3D Mario game (64, Sunshine, Galaxy). But the audience is divided, not everybody wants the 3D adventure Mario games. There is a large audience that wants games more akin to the 8 and 16 bit era stuff. There is an audience for 2D and 3D Mario games. There is an audience for isometric, retro-ish Zelda games and 3D openworld Zelda games.

Bottom line, Nintendo could work with indie studios that have unique ideas. Nintendo could also co-develop for quality control reasons.

Oh please.You understood what I meant.There is always that one guy that wont like a game that everyone likes(take BOTW as an example).What I meant is a game that people can agree that is a worthy entry.For all the hate that Super Mario 3D World get, everyone agrees thats its a great game.Indies simply dosent have the infrastruture necessary to deal with Nintendo big guns(for better or worse, Metroid is a big gun)

I would agree that they could handle dsome of their IPs that are much lesser known, like Star Tropics for example.It would breath a new life in a franchise that would never get off a new chance anyway.That I can see working.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1