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m_csquare said:
sc94597 said:

I can name a few: the physics systems (arched arrows, fire fluidity, ragdoll, objects fall realistically, accurate kinematics and dynamics, bouyancy), very little copying and pasteing as far as shrines are concerned, dungeon complexity, true open world (no loading between areas), truly non-linear main story (you can attempt to kill Ganon whenever, but are rewarded for all else you do; you aren't just walking from script A to script B), above-average verticality, intuitive cooking, horse-taming, sailing and other mechanics, and survivality concerns due to weather system. All of this when added together provides an experience more than the sum of its parts, and the attention to detail in the game, in general, is excellent. 

 

These are the open-world games I have played in comparison: The entire Elder Scrolls Series, Gothic series, Fallout series, Dragon Age Inquisition (not truly open world imo), The Witcher 3 (not truly open world imo), Xenoblade Chronicles X, Grand Theft Auto series, Middle Earth: Shadow of Morder, Red Dead Redemption, and probably others I am forgetting about.

sounds like morrowind and dont starve. But hey nobody played those games so i dont blame you

Morrowind is in my top ten games of all time and it is the best Elder Scrolls title, but it doesn't match when it comes to its physics, and the storyline is scripted, for example. Combat in Morrowind leaves a lot to be desired. Although Morrowind has a lot of other things to offer, such as a very interesting and detailed lore, and a great scaling of progression which does not make you feel overpowered until you are essentially a demigod. The latter is something Oblivion and Skyrim suffered from.